The Art of Storytelling in Games
How to develop the art of good storytelling in today’s computer games? The diversity of computer games is getting continuously broader: On the one hand, the blockbusters open up new worlds through magnificent special effects. On the other, they tell intimate and personal stories by insinuative, subtle means. Which possibilities do we have ahead for storytelling in games? How do games learn from other media, and what do other media learn from games? To read, see, do – how are the stories influenced by the media’s different properties?